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000037_amos-request@svcs1.digex.net_Thu Jan 9 17:37:57 1997.msg
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Date: Thu, 9 Jan 1997 17:56:38 +0000 (GMT)
From: Matt Ward <mattw@orca.ucd.ie>
X-Sender: mattw@orca
To: Amos-List <amos-list@access.digex.net>
Subject: Re: Samples query
In-Reply-To: <852749376.1024136.0@tth4.exeter.ox.ac.uk>
Message-ID: <Pine.LNX.3.91.970109175250.5758C-100000@orca>
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On Wed, 8 Jan 1997, Mark Carter wrote:
> Hi,
>
> I'm trying to incorporate samples into my game but an beginning to realise
> how limited the Amos Pro language is in this area.
It is isn`t it
>
> How can I test for when a sample has stopped playing?
>
> Is it possible to have a sample playing continously (ie looped) on one voice
> and while this is happening, play an unlooped sample on another voice?
Would using a music tune with one sample playing help?
I`m also having some head scratching sessions over samples...
You all know WORMS, the way it has a load of samples which you can change
simply by replacing the files on disk, is this possible with AMOS (Pro)
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